Structure
One affirmative and one negative team, traditionally with three speakers in each, present the pro's and con's of the topic. Each speaker gets two minutes to speak. The speaking order is set:
First speaker, affirmative.
First speaker, negative.
Second speaker, affirmative.
Second speaker, negative.
Third speaker, affirmative.
Third speaker, negative.
Please remember that a coin flip one minute before the start of the debate will decide if your team is arguing for the pro side or the con side.
Attack is a normal part of the debate. All speakers after the first can and should take about thirty percent of their time allocation attacking earlier speaker/s of the opposition team.
First speaker positive has a clear run while last speaker negative has no following attack. The two advantages are considered to cancel each other out and thus provide a level playing field.
After all six speakers have presented their case, a class member will present a brief summary of the highlights of the debate.
Scoring
Each speaker has a maximum score of one hundred with points being allocated as follows:
| Score Allocation | Max. Score |
|
Overall Presentation: |
20 20 20 20 20 100 |
Timing
A timekeeper signals the end of each minute to the speaker. In a typical two minute debate, points are deducted from the judges score at a rate of five points for every ten seconds under or over the target time. Lower or higher penalties may be used.
Preparation
Before the debate in team groups:
Participants brainstorm both pro's and con's.
Participants choose speaking order.
Each speaker nominates the main points they will cover.
Speakers prepare individually.
Regroup to inform each other of new details.
During the debate time will be allowed between speakers for thirty seconds for preparation.
Strategy
A team is usually well advised to choose their speaking order with the following points in mind:
The first speaker has a relatively clear run and can prepare almost everything in advance.
The last speaker needs to summarize their team's point of view and devastatingly attack the other team. They need to be able to hear and understand earlier speakers and think 'on their feet.'
Humor can have a lot of impact.
Having many points of detail can help win by providing a 'blanket of snow’, which shows how well the team prepared.
Having just a few, well developed points can help win by demonstrating clarity of purpose and strong logic.